I have an object that I scanned in. Before I print it, I want to smooth one side of it. Before I get to the smoothing, I need to select the wavy part you see outlined in purple in the image below.
I had to manually tediously select the edges for the loop, via Shift+RMB, resulting in the following. Is there a better way to do the selection of this loop?
After using the Select Loop Inner-Region tool, Blender choose the “inner part” the wrong way as shown below. o.o
I want the inverse of what Blender selected. Is there some way to make Blender choose the vertices the other way around?