So, playing with 2.8 I can’t get my head around how selection now works, or is supposed to work. I am presuming the problems I am encountering are because we can now select and edit multiple objects, which I guess is nice if you want to do that, but currently it seems one can’t stop doing so.
Let us say I have a figure with an armature and I want to select and move the thigh bone. I right click it in Pose Mode and… I find I’ve selected something else. I’ve dropped back into object mode and now I’ve got both the armature and the mesh around it selected. In other words, it seems the depth picking is ignoring that I was posing and has decided I wanted to select both. So now I click the bone again, and maybe again, and then if I can click enough times I eventually end up with just the bone selected and I can actually pose it.
I am guessing that it’s supposed to work this way but it’s damned weird and makes what was one click before into several. Sometimes a double right click seems to do the job but I’m not sure if that’s a design choice or not, I think I’m probably imagining things.
So now let’s say I’ve got two armatures in the scene, maybe an FK for most of the figure and an IK for the feet. Well, woe betide me if I hit “A” to select the whole Foot IK armature ready to keyframe it. Because even though I hadn’t got the other armature selected, I now find every darned bone on both armatures is selected.
Is this deliberate? What am I meant to be doing?
While I’m at it…
I’m praying we’re going to get bones as wireframes back (currently they’re stuck on solid) and also a proper wireframe overlay when not in edit mode. Currently there is a weird sketchy wireframe of the triangulated mesh (rather than quads).
Further to animation, the hiding of the keying set is also meaning an extra click (I have to pop up a little popup to see and change Rotation to LocRot, etc. Personally I’d like to see these choices permanently available as a little list of checkboxes for rapid switching on and off each parameter (location, rotation, scale, etc). Maybe on the T shelf, except…
… I am still baffled as to what the T toolshelf is for now. It now has these big buttons on it for things one commonly uses well remembered shortcuts for like Grab/Move and Rotate (I mean seriously, nobody wants a button for them, do they?) that look almost like they’re for touch screen users, but you can’t do 3D modelling with a touch interface, so I’m baffled there.
But anway, main thing. What’s going on with trying to select my bones? Is it unfinished or is there a new paradigm I’m meant to adopt?