I am running BGE 2.62
I am struggling with a concept that I think only code can fix. I am trying to make a circuit readout for a game and need to simply make some cubes visible and invisible depending on which ones are already visible in any given sequence. I want to make some cubes lite up in sequence, but others need to assume there is a “back circuit” present at level 4. I have described the logic needed in the text editor in the blend file.
Any scripting help would be GREATLY appreciated.
thanks in advance!
selective_nested_viz_01.blend (689 KB)