Self Colision weird behaviour - Blender 2.8

Hello, im trying to do some cloth simulation in blender 2.8, and everytime i check self colision option my cloth automaticly deforms to extremly wrinkled something.

Note: It only happens when i use self colision, and everything works just fine in blender 2.79.

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I had this same problem before, i thought it was just the normal behavior of the cloth sim so i gave up on it, glad to hear it’s just a bug, looking forward to seeing the answers posted here

Lets hope that it will be fixed soon…