I want an image on a flat plane to look like it would in photoshop or a google image search. I don’t want it affected by light or shadows, or glowing, or otherwise emitting light that is seen, just seen in its normal clarity. They had a map called self-illumination that did this in 3dsMax and I’m trying to find the equivalent.
Well you have a very interesting topic that you brought up. Come to think of it. It may be a great idea and its quiet unique. Would love if someone knows about its equivalent.
You can do this with The Light Path Node. “Is Camera Ray” is 1.0 whenever seen by a camera, else it’s 0.0 - so this Example is basically “shadeless”.
Thanks very much, StuntKoala. I followed your setup and just plugged the image texture into the emission and it works perfectly. The colors/light/dark are very representative of the original unlike solely plugging in image texture into emission without the Light Path>In Camera Ray Node.