I’m not sure what your question is, but it looks pretty nice unwrepped as is, no stretching or other weird problems visible. The mesh looks quite nice too, like to see a wire though. The eyes seem rather high in the head, or the forehead too short. Also the texture resolution seems really low resolution. Rather a too high resolution to start with than a too low-res one. There is no ear right? I’d say finish the model first, before starting texturing for you might get extra unwrapping problems later on. The question about multiple textures: just unwrap your model once, properly, than simply apply multiple textures, each with UV as texture-method turned on, and each with their own special functions turned on: specular map, only affecting the specularity, bumpmap to the nor and diffuse to the col. You can simply use a greyscale version of the base diffusemap to make the specular and bumpmap. But seeing this start, you’ll be just fine: this looks pretty cool so far! Good luck and start by finishing the model, than increasing the texture resolution dramatically (like 2048x2048 or at least 1024x1024).