hi,
just hoping for a quick opinion.
i modelled a guitar a while back for a scene, which turned out pretty badly.
however i thought that the guitar was a nicely modelled (well, by my standards).
I could do with a bit of cash, and thought that i might sell it.
Could you maybe tell me, if you have experience, how much you would pay for this model?
Just so i know whether to bother setting up an account on turbosquid or whatever :spin:.
or maybe how to improve it?
any help would be great.
cheers
derek.
You’ll have some competition on Turbosquid. Unless you plan to sell more than 1 model, don’t bother. You’ll save yourself the grief that comes when you don’t sell it for 6 months or a year. I sell well on TS, but of course I have 960 items for sale. 1 item with (as of this moment) 333 competitors - don’t bother.
thanks for your feedback,
so quick as well.
The guitars on turbosquid are much better than mine, but most are aroung $50
i was thinking more of selling for about $5 - 6
maybe for a background filler or something?
but i dont know what people buy models for.
cheers
derek.
I wouldn’t bother. You have to set up payment methods, tax stuff etc. So, after all that, you make 50% of $6. I’ll bet you can find someone willing to give you $3 for something a lot simpler.
I love TS. I make between $100 and $250 per month on it. But the golden rule is: Have a ton of products in a bunch of formats. I doubt anyone would buy your guitar, with that free one sitting there. But you never know. I sell the dumbest things on TS sometimes…I’ve sold these more than 10 times:
Out of curiosity, take the guitar for example, would it be expected to be solid mesh to sell on TS? or would the knobs/keys being separate be an acceptable thing. Essentially what I’m curious about, what is the “construction” expectation of the mesh?
I prefer separate objects to make texturing easier. And if your model is not textured, that will probably be expected. Just search around on TS for a bit, and read the descriptions of the items that sell well.
No idea. I’ve only ever used Blender. I would just make all the parts separate for convenience. People buy models so they have less work to do themselves, so the more work you do for a potential client (and tell them about), the better chance your model will have of selling.
Aye, I would agree, but I always wondered if “professionals” would frown upon that or deem it a “cheat”. Thanks for the answer though, I’ve been curious on that point for a long time.
You can always join them after texturing. It’s just a pain in the ass to create vertex groups, then assign materials to those groups etc…Much easier to texture then join.