Ok, I have a few questions about character modeling. I would like to try my hand at making a semi-realistic character in blender (advent children style-ish) but don’t understand the steps to 3D modeling a character. I’ve watched the blendercookie tutorials on texturing the elf head, Jonathan Williamson’s tutorial on sculpting a human head, modeling the female body, and David Ward’s tutorial on box modeling a cartoon character. I have many questions on this subject such as: what’s the pros/cons on box modeling vs. sculpting? What’s the way to have a high poly and low poly model that look the same (elf head tutorial)? Is this sort of endeavor possible in cycles? Is there a realistic way to do hair in cycles that will look good?
I don’t expect you to answer these questions in depth, but do you possibly have any references on these subjects that I could look at since I can’t find any? Thanks for the help!