Looking for any ideas/tips on how to approach modelling/shaders for this vacuum packed liquid product.
Modelling: I’ve been having some success with sculpting the creases and bumps to get a natural looking shape, and for the liquid inside, I’ve duplicated the pouch part of the mesh and scaled it down slightly, giving it my liquid shader, and leaving the entire rest of the mesh with the plastic shader.
Materials: The final renders seem to be coming out far too ‘clean’. I’d love some feedback on how I could add more realism here. I’ve played around with noise textures as bump maps, adding bubbles etc. but can’t seem to get it looking right.
Lighting: I’m lighting with the ‘artist workshop’ HDRI from HDRI Haven https://hdrihaven.com/hdri/?c=indoor&h=artist_workshop
Plastic shader
Liquid shader (All different colours in scene just variations of this).
Example of product (2nd picture down you can see a vac sealed cocktail):
Example render:
Thanks in advance, any help would be amazing. Cheers!