Send properties to objects in other scenes?

Is this even possible? I would think that it would have to use python. I did find this in another thread, is it possible this could be used some way?


scene = GameLogic.getSceneList()["YourSceneName"]
object = scene.objects["<i><b>OB</b></i>ObjectName"] # you probably forgot the OB part

sure.

you are on the right way.

but getSceneList() returns a list not a dictionary. So you have to loop through the list until you find the scene you are looking for.
Don’t be confused by the [incorrect] access of the object list, as dictionary.


def findSceneByName(sceneName)
   for scene in scenes: 
    if scene.name = sceneName: 
      return scene