It’s been a while since I tried modeling a human, and I needed one for a project I’m working on.
Got the mesh unwrapped and starting to detail the textures. I haven’t got to the normal map or specularily maps yet. This is just the color map.
Attachments
nice one , looking very African so far looking forward to see final render.
Added a bump map - subsurface scattering (using the defaults for skin 1). I didn’t save anything I did with the specular map. The results didn’t look so good. I am tempted keep him bald so I don’t have to figure out how to make his hair look natural. Up to now whenever I worked with a hair particle system, I used straight hair - no kinks. A pretty high percentage of men in Senegal shave their heads anyway (At least from what I remember.) I will need to add eyebrows yet.
I think the shaved head looks good but if you do go for hair it would normally be very short anyway.