I’m working for someone and I have to make low polys but their piece of s*** in house engine from the 1900s keeps crashing because it can’t handle floating vertices in the same place or welded vertices that share overlapping edges. Like this:
http://i.imgur.com/lfYAmzA.png composed for your viewing pleasure
so, as you can see I chose this approach for a fairly low poly as I’m making a church, and I successfully dropped it from 16k tris to 5k , but the cost is it not working…
Now I know the engine can handle floating geometry as it did before with no problems, it just doesn’t like it when vertices or edges overlap, but I don’t know the threshold of it’s taste.
So I’m thinking, How can I separate merged vertices (that I welded with “remove doubles” ) and after I separate them, how can I distance them let’s say 0.0010 units?
I’ve been searching google like crazy for the past 2 weeks, and no addon, no help has come up whatsoever!! >_<