I’m working a simple toony character, and I just realized theres something I’m not sure how to animate with Blender.
As you see the eyes are oblong and the pupil is a separate mesh. Since these can’t really track by rotating them, I have to move the pupil piece around and have it stick to the eyeball. Is there any way to set this up so its easy to animate? Any other suggestions on animating an oblong eye?