Seperate Textures on opposite sides of plane

Hey,

I’m modelling an Airplane kinda thingy, and Ive got the outside all done, and roughly UV mapped. Now, I also added a cabin. Is there a way to have like 2 normals?? One pointing in, and the other pointing out, with different textures on each side? Because I dont really want the outside texture on the inside cabin area. Any help would be greatly appreciated!

Thanks!
(sorry for english)

No, you need to model a new ‘skin’ inside. Maybe something like select all verts in edit mode, E (extrude region), Esc, Alt-s and move the mouse just a touch (or type in 0.01 and LMB to confirm)

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Ok thanks, I think it will work. Ive done what you said, all I need to do now is texture it (uh-oh). Thanks again.

pooh i need some help again =(.

To UV map the cabin, what should I do?? Creat a vertex group in the cabin, and UV those, or should i seperate the cabin mesh from the ship mesh, then UV it?? :expressionless: %| (sorry Im still a nooby in blender)

Just make the inside a new Material:

http://download.blender.org/documentation/htmlI/x4773.html

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ok thanks for all you’re help! I’ll let you know if I need more help. (And you will have to see the finished product =)

thanks again!