I’m modelling an Airplane kinda thingy, and Ive got the outside all done, and roughly UV mapped. Now, I also added a cabin. Is there a way to have like 2 normals?? One pointing in, and the other pointing out, with different textures on each side? Because I dont really want the outside texture on the inside cabin area. Any help would be greatly appreciated!
No, you need to model a new ‘skin’ inside. Maybe something like select all verts in edit mode, E (extrude region), Esc, Alt-s and move the mouse just a touch (or type in 0.01 and LMB to confirm)
To UV map the cabin, what should I do?? Creat a vertex group in the cabin, and UV those, or should i seperate the cabin mesh from the ship mesh, then UV it?? %| (sorry Im still a nooby in blender)