I am unable to render it without having a big black sphere where normally the iris should be.
What am i doing wrong?
Do i need to activate somewhere alphasettings?
Somehow the mesh is split up into two seperate units.
I cannot edit the eyeball, only the iris and backplane pupil surrogat.
How do i get the black part transparent???
I thought it was all by default set by the authour of this file… but seems that i have to change some settings to get it to work…
I’m not sure what you’re doing there…
You said you had issues rendering the scene - and now you show a screenshot in texture view?
The scene you linked to was set up for Blender Render in Blender version 2.49b. But your screenshot seems to show Cycles material settings in a current Blender version.
How are the file author’s default settings supposed to work if you change everything?
Thank you a lot.
I am sometimes a bit impatient with Blender when i didnt use it for a few months…
Also my back is freaking me out since a few days.
That material setup looks really realistic.