September Monkeyframers

(Hos) #1

Not my best work, but I’m getting sick of animation anyways
(and seriously need a break):



P.S. Title of the animation is “No Undo!” :wink:

(elam) #2

May not be your best, but it still kick ass.

Love the eye twitch.

How long did it take you to do this?

(bg3D) #3


(Hos) #4

That was about 20 hours (not including the 20 hours
I spent on a different animation to that soundclip
using another character that I threw in the garbage
because it sucked).


(elam) #5

Not to pimp another product on a Blender forum or anything, but have you ever tried Hash’s Animation Master?

As much animating as you do, it would seem a natural fit. And it’s awfully easy to use, with the most versatile animating toolset of any 3d package, IMO.

(Bapsis) #6

LoL, that was awesome dude!!! :wink:

I agree with elam, that eye twitch at the end there just added the iceing on the cake!!! And the sound for the problem, one im only too familliar with, made my eye twitch a few timez too!!! hehe :wink:
I love your char animations, your quite good at them and i look forward to seeing more of your stuff in the future!!!


Blend on, and blend well!!!

(mthoenes) #7

Great work Chris…
I think it is really nice work. The expression and the head moves are great. If your sick of it, take a short break. We all need a break now and then.

(mthoenes) #8

I wanted to add my thanks for the Blend file. You are very organized and I have learned quite a bit from your file. It is great to see how you rigged your character. I think your elbow IK handles will solve some problems I have been having with my latest character. I will post an anim and a Blend file soon.


(DreamMaster) #9

that’s only blender animation (probably only CG animation) that made me laugh so hard!

LOVE THAT EYELID TWITCH! HA HA HA HA! I think you better call 911… I’m overlaughing right now! :smiley:

(Hos) #10

Cheers everyone! =D

I would like to try it out, but I’m not a windows user (other than vmware).
I also wish they had an evaluation version so that you could “try before you buy”.
If I switch to anything, it would probably be Maya since we have a copy on one
of the machines at work.

Yeah, they help me a lot. I think a lot of people don’t realize how important the
elbows are when it somes to positioning hands: it’s (almost) imposible to have your palms
up without your elbows pointing down, and it’s (almost) imposible to have your palms
pointing down without your elbows pointng to the sides. Having the extra constrait
so the elbows always point where you want them helps posing the hands a lot.

Unfortunately the animation did not involve any footwork – I gave that
character a new “inverse foot rig” (yeah, I’ve been babbling about this too much).
The big bone in the foot is meant to be grabbed, where as the little bones
at the toe and ball of the foot are meant to be rotated – good for making the
foot “roll” during a walk cycle.