So I’m animation these stats numbers. I want to make a simple fade, and that part i know. I just animate the mix shader slider and that’s great. However, I wanted to make it on each line of text, but in a way that they go on a sequence, one after another. The obvious path would be to assign each material to each line and animate one by one (very tedious). However, I assume there’s maybe a way with geometry nodes? Perhaps a proximity empty that as it goes down, it activates the material? Can some GeoNodes Wizard help me, please?
If you have “lines” then their “height” (Z-value) differ. So why not using this (subtracted by some maximum) as offset for the animated fade ?
Oh my, this looks great! Could you please send me the blend file? ![]()
never mind, already copied using your image and it’s fantastic. Thank you very much!
you are welcome


