sequencer and animation

ok do you ?

render in png,tga

png for mobilty,tga,blender native format

and then you can resequence before creating an animation or run it backwards

yes

might as well stick with png

resequence?

hit N in the sequence window to bring up strip properties, you can reverse the frames there

thanks,

do you know if anyone has tried this with a fluid simulation?

im guessing it would have to be baked to work