ok do you ?
render in png,tga
png for mobilty,tga,blender native format
and then you can resequence before creating an animation or run it backwards
ok do you ?
render in png,tga
png for mobilty,tga,blender native format
and then you can resequence before creating an animation or run it backwards
yes
might as well stick with png
resequence?
hit N in the sequence window to bring up strip properties, you can reverse the frames there
thanks,
do you know if anyone has tried this with a fluid simulation?
im guessing it would have to be baked to work