sequencer & NLA

please help
seq
1.) I am having a problem in seq: if I add zblur/glow after a scene with toonshade, this combo crashes blender. Haven’t try it with other plugs, though (don’t need them don’t have them).

2.) Is there a workaround for this (for zblur mainly, glows can be added on prerendered sequence).

3.) Is there an alternative method.

nla
can I somehow use path speed IPO when armature is parented to it and uses “path button” in editor?

upd.:

reason why I would like to use native blender’s toonshade is I like it’s results better than the cartoon plugin’s - but sequencer plugins seem either to overwrite ts or to crash app (I only managed to get wanted stack of plugs, with cartoon plugin, working in 227 newPy, not in 227,225 or 223, commandline rendertimes weren’t so much issue after all…). Bassically I need look similar to cartoon w. gradient fill as in flash (tried Plasma but escaped back to B.) except to be in video format. I plan to use radiosity and gradient maps exclusively.

any help - tips ?

please?