As part of my anatomy study I created this full body female character, which was also my first (attempt at a) photorealistic character. I’m still learning hair techniques in Blender and know that my grooming isn’t the best, but those are goals for 2021.
The model was fully made in Blender. Whilst the majority of the texturing was done in Substance Painter, I used Blender for the detailed face textures. The clothing was made in Marvelous Designer. All else (equipment, footwear, accessories) were made in Blender too.
For the full breakdown with clay and wireframe shots, please visit my artstation page of this project by clicking here.