Please excuse me, but I may rant a bit in this post since my temper is long gone since I started rigging/weight painting in blender.
Everything… I’m trying to rig a character using rigify.
Example: the shoes (character split up in several separate object) should only be influenced by the foot bones.
However they seem to react to pretty much everything to some degree, including the “Helper bones”…wtf!?
(The helper bones are hidden when applying the envelope)
I’ve also tried selecting all the vertices and manually selecting the bones in the vertex group, however once this is done it resets itself and adds a bunch of bones that I don’t want.
Normalize or not…doesn’t matter.
The “N-List” to the right tells me that this shoe (all vertices selected) is influenced by Foot_L and Calf_L…
Alright, sounds right… yet still when I move around the foot, several other bones are deforming the shoe.
And when it comes to the weight painting I’m going completely insane.
I’ve learned that even if a bone has 100% influence over an area, other bones can still affect this!?
Soo…Am I suppose to go through every single bone and subtract the weight paint from the specific area?!
And these are just the shoes…
The upper body is a complete mess since there’s a lot more bones there and every single one wants to control everything.
It’s not like the model itself is badly designed or has stuff to close together.
I’m really hoping I’m doing some noob mistake, but I’ve been at this on and off for months and watched several tutorials on the subject but to no avail.
I’m new to blender rigging, but been using blender itself for about a year, and before that I’ve got about 10 years of experience from Autodesk Softimage and I’ve rigged hundreds of characters, yet here I can’t even do it with the finished rigify rig…
Please would someone help me, give me some tips or recommend a good tutorial that addresses these issues?