Hello, i got a sphere in blender and want to paint it in some colors. I thought ill take 8 green and 2 brown colors. The sphere got divided into many little polygons. Is there a possible way to let the programm paint the sphere with all the colors at random position?
This works because each face has the same normal value across the entire face
So the normal is then randomised and used to pick a colour from a colour ramp
That’s a nice solution, Martin. The only thing lacking here is that you end up with triangles instead of quads. I’ve been fiddling around but not sure how to work around that in a procedural way…