I am attempting to create a series of models in blender that I want to look equal in quality. When I’m shaping an object the tendency is to make it as nice as possible but I want these models to have a very low poly count. I see there is a decimate tool that I can use after the fact but is there some way I can set a maximum “quality” of the model while I’m making it?
Sure I can set a number in my head and attempt to not exceed it but there must be a better way. I know the answer is out there but I cant find the proper wording for my search.