Set Preferred Angle in Blender?

Anyone knows if there is something equivalent to “Set Preferred Angle” of Maya in Blender?


It’s whatever you have your armature in edit mode. So say your in pose mode nad you move your character around, if you want to go back to the default pose use alt + r to set your armature back to default, rotation (clear pose rotation) and alt + g to set it back to default position (clear pose location) and if you want the default pose different (the same as setting a preferred angle) just alter it in edit mode.
Hope that helped.