is there a way to set the seed for the different generated textures, like cloud, or voroni?
I’ve written a script that generates random shapes. the name on the objects is the seed that was used to generate it. this allows anyone with the same seed to generate the same shape. each different shape would have different textures, but the textures would be the same for two objects with the same seeds.
being able to set the random seed for any given texture would also allow me to mirror the texture along the x axis. currently, if I mirror the “magic” texture using two different “magic” nodes, it works just fine because the magic texture repeats. if I try to do the same with voroni, the two different nodes end up with different seeds and therefore will not be mirrored correctly.