setDRot conversion for 2.49b BGE API...need to fix it

Hello everybody,
i was looking at the forum with this but nothing really helpfull so i ask it by an other way:

i have this code wich is deprecated:

############################################################

Set the rotation values

rotate left/right (world coordinates)

rotLeftRight.setDRot( 0.0, 0.0, leftRight, False)

rotation up/down (local)

rotUpDown.setDRot( upDown, 0.0, 0.0, True)

############################################################

so i try to look at the new api but i understand nothing and my console says:

please use the dRot and uselocaldRot instead…
i don’t know how to replace manually these line of code…

if you can explain and tell me how to replace…i want to learn,please
thanks in advance

rotLeftRight.setDRot( 0.0, 0.0, leftRight, False)
=>
rotLeftRight.dRot=[ 0.0, 0.0, leftRight]

rotUpDown.setDRot( upDown, 0.0, 0.0, True)
=>
rotUpDown.dRot=[upDown, 0.0, 0.0]
rotUpDown.useLocalDRot # needs to be set just once or configured with the gui

Refer to http://www.blender.org/documentation/249PythonDoc/GE/GameTypes.KX_ObjectActuator-class.html#setDLoc for details

right thanks monster !
no more depreciated lines !

but 1 issue is stil there:

2 more ERROR in that small code !

here is the file (0.25mb)

please, can you tell me what’s wrong with it?

thanks
bye

EDIT: i’ve upload a new file with the error lines !