I’ve been working on a render farm application, Sethlans, that runs on Linux, macOS and Windows. Sethlans is designed to be a render farm that can work in both local and remote networks utilizing Blender as the rendering backend. It is written in Java 8 and is open source software.
NOTE: Only Blender 2.79b is supported at this time.
This is still a work in progress but the program is mature enough to enter a public beta phase.
My goal in designing this application was to make it user friendly but also taking into consideration security.
The setup is facilitated through wizards, I also plan on uploading some video tutorials on YouTube within the next couple of days.
If you’ve worked with Blender and have used any of the distributed render farm services on the net then a lot of things should look familiar.
You can download it from the github project page here:
Documentation will be available here(work in progress, Get Started is Done):
Here’s a short list of features that are present in this version:
- Cross Platform
- Web based project administration
- Real time project updates
- Discovery of Sethlans nodes on network
- AVI and MP4 animation encoding
- Multi-GPU support on nodes
- AMD GPU Support
- Combined CPU and GPU rendering on a single node
- Blender version selection per project
- User access control. Regular users can see their own projects but not others. Administrators can see all.