setOverlayScene distorted. Intriguing!!

Hi guys

I’m intrigued by one question. I created a small application that uses two scenes. The first scene, called _MAQUETE contains the model and the other (the second scene) contains the buttons that control the camera from the first scene.

Please gentlemen, tell me: Why the blessed _MASCARA scene is distorted in the executable?

Download MAQUETE.BLEND

The file was saved in version 2.57. tanx.

In Blender it right, even pressing “P”.


Aplicattion running with the button flattened, distorted:

i’m guessing that the executable is a different resolution to the camera you are using to preview

As far as I know the ratio of the cameras of all active scenes must match.

I agree. But the mysterious attachment proves otherwise.

I had to open it in version 2.49b (normal running) and now I’m fixing the code for this version.

I could not solve in Blender 2.58a. Sorry.

That’s it! Thanks Monster!

How HG1 said in the post indicated by Monster, is a bug in Blender 2.5x.

Solution: I created a scene from the “full copy” of the scene _MAQUETE generating _MAQUETE.001. Just deleted all the objects of the new scene.
Then I opened the scene _MASCARA and copied all the objects to the new scene via CTRL + L.

I deleted the scene _MASCARA and renamed the new scene (_MAQUETE.001) to _MASCARA.

Thanx for all.