# Setting models rotation to 90 degrees?

**URL:** <https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393>\
**Category:** Modeling\
**Created:** [February 28, 2010, 3:08am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393 "2010-02-28T03:08:23Z")\
**Posts on this page:** 12\
**Page:** 1

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [February 28, 2010, 3:08am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/1 "2010-02-28T03:08:23Z")

</div>

I have a model that is rotated something like 19.00241 degrees in the X axis. I need it to line up with the grid so it would have a 90 degree rotation. How? I’m a complete newbie with Blender.

---

<div class="post-metadata">

**Author:** ![Touchwood](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/d78d45/32.png) [@Touchwood](https://blenderartists.org/u/Touchwood)\
**Post date:** [February 28, 2010, 3:39am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/2 "2010-02-28T03:39:16Z")

</div>

Select Object Mode and press the N key to bring up the transform properties window, Use the Rot sliders to change the rotation angle.

---

<div class="post-metadata">

**Author:** ![ridix](https://blenderartists.org/user_avatar/blenderartists.org/ridix/32/10086_2.png) [@ridix](https://blenderartists.org/u/ridix)\
**Post date:** [February 28, 2010, 5:05am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/3 "2010-02-28T05:05:40Z")

</div>

Or you can simply select the value of rotation shown in dialog box and type in 90.

---

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [March 1, 2010, 6:13am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/4 "2010-03-01T06:13:28Z")

</div>

The rotation appears to be linked to the objects current rotation. Not “global”. So editing the rotation trough transform properties window doesn’t work.

---

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [March 3, 2010, 1:00pm UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/5 "2010-03-03T13:00:34Z")

</div>

I still need help with this.

---

<div class="post-metadata">

**Author:** ![Blonder](https://blenderartists.org/letter_avatar_proxy/v4/letter/b/f0a364/32.png) [@Blonder](https://blenderartists.org/u/Blonder)\
**Post date:** [March 3, 2010, 10:31pm UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/6 "2010-03-03T22:31:20Z")

</div>

If you rotated it and can’t rotate it back; try [alt+R].

---

<div class="post-metadata">

**Author:** ![test-dr](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/d07c76/32.png) [@test-dr](https://blenderartists.org/u/test-dr)\
**Post date:** [March 4, 2010, 2:55am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/7 "2010-03-04T02:55:15Z")

</div>

> [@Demian](#):
>
> The rotation appears to be linked to the objects current rotation. Not “global”. So editing the rotation trough transform properties window doesn’t work.

i bet you think about “fixing the rotation” so it will be the objects default rotation

- thats what you speak about “global”  
?  
after rotating the object in object-mode  
select in the menu for the object -\> apply -\> Rotation  
and it will not more possible to snap the object back with Alt-R key  
to its default rotation.  
Same goes for the object-location,  
its the option “Apply” (location… rotation … scale) to make object-changes fixed

---

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [March 4, 2010, 5:01am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/8 "2010-03-04T05:01:08Z")

</div>

The thing is that the objects default rotation is not even close to 90 degrees.

![http://img186.imageshack.us/img186/4858/asdyp.png](http://img186.imageshack.us/img186/4858/asdyp.png)

---

<div class="post-metadata">

**Author:** ![Morio](https://blenderartists.org/user_avatar/blenderartists.org/morio/32/3647_2.png) [@Morio](https://blenderartists.org/u/Morio)\
**Post date:** [March 4, 2010, 5:32am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/9 "2010-03-04T05:32:13Z")

</div>

If that is the default rotation, you will have to manually rotate it to where you want

---

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [March 4, 2010, 6:41am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/10 "2010-03-04T06:41:28Z")

</div>

That’s just great… Blender is seriously not capable of doing this? =/ You can do so much with it, but not a simple thing like this?

---

<div class="post-metadata">

**Author:** ![Morio](https://blenderartists.org/user_avatar/blenderartists.org/morio/32/3647_2.png) [@Morio](https://blenderartists.org/u/Morio)\
**Post date:** [March 4, 2010, 6:49am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/11 "2010-03-04T06:49:43Z")

</div>

well, there isn’t a way to make blender doing it automatically. There is one thing you could try though.

select the top right vertice in your model (as seen in your previous picture). Then extrude along the x-axis (doesn’t really matte how far you extrude). Then Select the top right vertice, the newly created vertice and the top left vertivce and press ‘f’ to make a face. In the ‘Mesh Tools More’ panel turn on ‘Edge Angles’ and look at the angle at the corner where you extruded the vertice from. Rotate the model by that amount around the y-axis.

Repeat for other axis if necessary

---

<div class="post-metadata">

**Author:** ![Demian](https://blenderartists.org/letter_avatar_proxy/v4/letter/d/43a26b/32.png) [@Demian](https://blenderartists.org/u/Demian)\
**Post date:** [March 4, 2010, 7:46am UTC](https://blenderartists.org/t/setting-models-rotation-to-90-degrees/471393/12 "2010-03-04T07:46:14Z")

</div>

You sir, are awesome. It worked perfectly! I had to do it a couple of times to get the rotation right on all of the axes. Results are just what I need.
