Hi!
I need to render a sprite from a number of different angels. It is a sprite for a 2d isometric shooter, but has anyone an idea how to setup the scene? (primarily camera placement - it has to be rather precise)
I was thinking of using a number of cameras but I can’t firgure if this is a bad idea? Maybe it would be easiere to rotate the model and the render the walkcycle?
Place an empty, where you want the camera to look at your model.
now place the camera.
parent the camera to the empty
if you rotate the empty, you will move the camera without changing the distance.
if you animate the empty, you could make a setup, where the camera stays put for the time of a walk cycle. you could then animate the whole thing at once.
another trick is to use a constraint for the camera and let it point on the empty.