Setting up model with many objects for Substance Painter

I’ve found that assigning colors to the high poly’s faces using the Color ID feature of the Textools Blender addon results in an FBX that SP can use to bake an ID map from the high poly.
textools

In SP’s baker I had to select the “Color Source” option of “Mesh ID/ Polygroup” to make it bake the ID map successfully:

sp

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