Cotaks
(- Click for (UP)Bge resources)
1
Hi,
I’m confused, this should work right?
- add empty
- let empty spawn plane with always ->edit object brick
- set the z velocity in the edit object brick
When i spawn the plane it should move upwards right?
like said here: https://docs.blender.org/manual/en/dev/game_engine/logic/actuators/types/edit_object.html
Only thing that seems to work is the duration timer.
Using v2.79
sdfgeoff
(sdfgeoff)
2
The added object needs to be dynamic or rigid body for it to take effect.
It worked for me when I tried it a month or so back (making this demo)
Monster
(Monster)
3
As sdfgeoff wrote - static objects have no velocity.
The GUI does not hide this parameters as it does on the motion actuator. So you need to know when it has an effect.
Cotaks
(- Click for (UP)Bge resources)
4
Ah ok, i had it no collision and as static, need to handle it with python then, thanks.