setting velocity in edit(add) object brick

Hi,

I’m confused, this should work right?

  • add empty
  • let empty spawn plane with always ->edit object brick
  • set the z velocity in the edit object brick

When i spawn the plane it should move upwards right?
like said here: https://docs.blender.org/manual/en/dev/game_engine/logic/actuators/types/edit_object.html

Only thing that seems to work is the duration timer.
Using v2.79

The added object needs to be dynamic or rigid body for it to take effect.
It worked for me when I tried it a month or so back (making this demo)

As sdfgeoff wrote - static objects have no velocity.

The GUI does not hide this parameters as it does on the motion actuator. So you need to know when it has an effect.

Ah ok, i had it no collision and as static, need to handle it with python then, thanks.