This is my second post. Yes, still a newbie trying to figure this tool out. Apologize front.
I have some questions I was hoping I can get some answers to. First, generally speaking, I have found that the tool settings, options and behavior seems to be very different between models. I have a model I’ve been working on for which things just don’t seem to work as I would expect…so I go back to new model and test out what I’m trying to do on a simple cube and it works fine. So here are some other examples:
So on new model of a cube I’m easily able to add materials and textures, all different, on each side of a cube.
I go back to apply the same process on my working model and I cannot. When I add a new material, the options are different (e.g. lighting options), While in edit/face select mode, the selected material is applied to the entire object and not just the face. I cannot get any texture to be applied to a face at all. For textures, the mapping options are also different. In cube test, I can map the the texture to face itself. The UV editor works fine. In my working model, when I pull up a texture in the UV editor, the cropping fence does not show up to allow me to outline the UVMap. The texture properties don’t even have an option for applying a UVmap. The same texture applied to the cube allows the UVMap to be applied and the UVeditor does exactly what I’d expect.
I’m hoping this is a settings issue but really cannot tell. As another test, I’ve added a simple cube to my “working” model and tried the exact same things I did with the cube alone…and odd behavior still exists. This leads me to believe it’s something with the “working” model itself
Pointers? Thoughts? Again, apologize for the lengthy explanation.
Thanks.
-Bryan