When you’re creating models for 3D printing in Blender 2.79, the default color management settings used to give a distorted impression of the actual 3D print colors, because the color profiles compensate for the dynamic screen range.
Prior to Blender 2.8 I usually turned the Display Device setting from sRGB to None, and used the old Blender Render’s materials in Shadeless mode to see the correct diffuse colors in the viewport.
With the new Workbench viewport renderer, does anyone have advice regarding the best settings in 2.8 for accurately viewing the colors of a 3D print model, not distorted by screen color management, screen gamma correction, etc.?
Many thanks in advance for your help.