Hey Mates , Newb here so mind the Q’s ok :o . Anyways , like the title says , im a migrator from Max , and one of the first thing ive tried to do in Blender , is make some poly Heads and such , try to get the hang of the selection and such . I’ve read the Unofficial guides and such , but there are still a few questions i couldnt find the answers to , and hopefully you of the elite’s will help me solve them . As follows ;
What is the equivalent of ‘Weld Vertices’ in Blender ?? Coz i mulled around , and all i could find was a ‘Merge’ Function . But unlike Max where you would need 2 or more ‘open’ vertices , Blender needs the Vertices to be closed , or have polys around them in order to do the merge . am i doing this right or what ??..Coz im wondering , when i make an obect seperately , like the hand , and delete polys around the wrist region , and then try to do merge , will have i have to go ahead and make polys for them , and such ??..basically for anyone whose used Max , is there some equivalent of Vertice Collapse or Target Weld in here ??
How exactly do i cut Segments into the Faces ?? In max we had ‘Cut’ , but here all i see is something called “loop edge” or something , which is an equivalent of max’s ‘Slice’ . Is there a plain and simple tool for creating segments in faces , irrespective of the vertices you make and all that ??..
I’m sorry im starting to sound like a Max whore , but i really want to learn this software , and i believe you guys can help . Thanks in Advance .