Setup Static Object

Applies all edit states of an object to generate a static mesh

Apply all the edited states of the object to create an object that can be used as a static mesh for games.
Integrate multiple objects and apply modifiers, link duplication, transforms, etc. to completely mesh them.

Each process can be turned on and off as an option.



Blender Market


  • Header > File > Export > Setup Static Object


  • 3D View > Object Mode > Alt + Ctrl + E

It’s a simple and mundane feature, but I made it because I needed something that was easy for myself to use.

ver1.1.0 remove the feature edge optopn

Added the option to remove the feature edge.

Helps to remove unwanted edges and generate a low poly model.

Set the bevel edge or excess edge of the high poly model for baking to the Freestyle edge, etc. before using it.


  • Select
  • Crease
  • Bevel
  • Seam
  • Sharp
  • Freestyle Edge
  • Convert triangle to Quad