Applies all edit states of an object to generate a static mesh
Apply all the edited states of the object to create an object that can be used as a static mesh for games.
Integrate multiple objects and apply modifiers, link duplication, transforms, etc. to completely mesh them.
Each process can be turned on and off as an option.
- Header > File > Export > Setup Static Object
- 3D View > Object Mode > Alt + Ctrl + E
It’s a simple and mundane feature, but I made it because I needed something that was easy for myself to use.