The game is a multiplayer that uses Blender to model and texturize the environment but runs on the more powerful Source Engine - this will enable the use of other software such as Terragen to create highly realistic maps with full HDR mapping and bump mapping. Just because Blender’s GE can’t cope with such graphics doesn’t mean that Blender can’t be used! I was suprised at how easy it was to make a Deathmatch map using blender - then exporting it and loading it with Hammer Editor!
There are alot of things to be worked out and I’m not ready to accept developers but I will in the future. I’ll be doing the initial setup and will be looking for some good modelers for the players and maps. Basically the game will be the screen above. When you launch the STEAM client and play the game it will load this screen in a window. From here you can manage your Seven Forces account (username, password, contact stuff etc…), your settings (player, weapons, maps, etc…), and then search for STEAM servers that are running Seven Forces (filters out everything else) - connecting to a server initializes the death match game! It’s really more of a mod than it is an actual game but if it turns out to be rather successful and Blender is good enough to actually be the stand alone editor (currently 3DS Max is still the preferred by standard) then I might go ahead and design a single player or co-single player (like Sven Co-Op).
The general look and feel is city like. The first map planned will be an ally way with two stories and alot of open room within the buildings - the most popular type of deathmatch map - open paint ball style! Players will be urban to some extent. Clothed in their own unique clothing they will be wearing snow caps, jackets, hats, etc… each player looking like he/she is from a different “force” - ie: desert, city, military, arctic etc… Also for the female players out there I’d like to be able to change each players sex to either male or female so that you aren’t limited to the one female model like other games… There will be 7 players, 7 weapons, and 7 maps with each map having a different “force” of nature.
I just finished up that preliminary design and thought that I would share it - if you will be wanting to comment or help (in the future naturally) then please feel free to post! Love to hear your comments!