So I just switched to Blender from 3DS max, and for the most part the transition’s not as hard as I thought it’d be. I tried my hand at editing an animated model (no bones or skin, just solid objects), though, and I’m experiencing some problems.
I imported my model into Unity, and when I looked at the animation clips, there were about 50 of them.
I looked through them, and each one seemed to only involve the movement of only one piece of my model, and sometimes only even movement along one axis. My scene in blender only has about 16 objects at most, and all of their movements happen at the same in blender.
I also tried importing my animation into Sketchfab to see if it was an issue with Unity, and Sketchfab had a similar problem.
So it looks like my animation is being split up into many different parts on export.
Does anyone know what’s going on here, and how can I fix it?