Several Cameras Render in Cycles

in Autodesk Maya you have the ability to render your scene from several cameras! so you setup your cameras and you can leave the office and Maya will render them all,but in Blender you have to wait for Cycles to finish the render to switch to a new camera and do a new render!!So is there any magical script can do the same job?!

No need for multiple scenes. Just place all cameras in the same scene, and bind them to markers in the timeline (select camera, add marker in timeline (M) & Ctrl+B).

Additional, in the video editor you can add scene strips, and choose a camera in the properties (Camera Override)

^this, this is how you would do that

I’ll give it a shot! thank you all.