Hello everyone, I’m newbie.
I have a character looks like this
So I placed the clothes to the places. After trial and error around I found that I have to paint the weight to animate them. But should I paint the hair or simulate it instead? Is it possible if I want to paint the upper part and simulate the lower part of the hair?
Because when I simulated it:
And when I painted it:
Or I better off get the hair a rig set?
Is there any way to weight paint the clothes quickly? Like, some addon? Or 3ds max? Maya?
When I add some light in the scene, turn out all the material have been glossy, or some material that reflect like glossy plastic:
I have disconnected all the node but everything stayed the same, that made me understand why I put some diffuse node but everything stayed the same.
How to convert from Cycles to Eevee? I don’t know if I have to replace the materials and textures, but at what I saw, they didn’t change back to blank (the grey), but the same as Cycles, so I didn’t understand why it turned out like this:
Then I tried with Unreal engine. But when in Blender the model’s leg is like this
Well I had to reposition the sock because of the leg was not straight. But when I import it to UE4, turned out the leg IS somehow straight
So I don’t know how to make it right anymore. Please help me to understand and fix all of this.
Here is the file if you want to dig in: