Thanks for the awesome work with Blender, it is 99% perfect. I have an idea: Why not add the compiler function for PC, MAC, Linux, Xbox 360, PS3, Wii, etc so we can playing it directly on the own favourite ?
I wonder how to:
Add new objects during the animation ?
How to bind map with maps? For example, I playing a game map, then go to the next level.
How to make an texture change to another texture during playing ?
Blender is already capable of producing standalone programs for Windows, OSX, and Linux.
For the consoles you mentioned: Those are closed source systems, so no dice.
I wonder how to:
Add new objects during the animation ?
How to bind map with maps? For example, I playing a game map, then go to the next level.
How to make an texture change to another texture during playing ?
You might be interested in my video tutorials: look in the signature.
New objects? addobject actuator
change maps? setScene actuator
change texture? replaceMesh, ipo to change colour, UV scroll script, videoTexture python module and so on.
It can all be done. If you need more detail just ask.
All three of those systems is pretty good cross-platform compatibility for a 3D game engine already, so that’s a good thing. Most 3D game engines don’t support all three - some support Windows and Mac, and others just support Windows.
Plus, to even publish a developed game for those systems, you usually require a license from the company (Microsoft, Sony, Nintendo, etc), which costs money. A lot of money, in fact. Microsoft might be exempt from this, as their XNA indie games only require a $100 yearly membership fee, but for games that aren’t made with XNA, it would most likely cost a large amount more to put the game out there.