I hope you are all doing well!
I have been learning and learning and… getting stuck.
My first question is hard to ask because I dont know what Im trying to do is called, but I will put in a picture to help…
Here’s the problem:
I made a person, made a rig for it, and everything went pretty well considering, but the hands came out funny.
Some of the bones work fine, like the index finger they all line up in the way one would expect a finger bone to line up, the next finger over, the middle and so on the bones are not lined up, they need to be rotated but I can’t get it to happen correctly. if you look at the picture you will see that the round control thingy is off by about 45 degrees or so, and to bend the finger correctly is a LOT of tedious screwing around. How do I correct this? , I have even tried making a whole new rig but it actually comes out worse.
The next question is even harder as I dont know what any of the correct terms are, but how do I attach things, like say clothing, or hair, fluid simulation, or another rigged object to this in its currently rigged state? I have tried all sorts of things but I dont know what its called to attach two objects to each other, and Join didnt work, in fact I dont think it did anything.
I hope this makes sense, Im flummoxed!
Thanks and cheers!