My problem is as follows: I have a head object which has its own UV-mapped skin texture. Now, I’d like to make another UV-mapped texture for the eyelashes, which are part of the head object.
Every time I try to select just the eyelash faces and unwrap them, I get the full head object vertices mapped on the UV-window.
Now, I could just do the UV-mapping for all the parts of the head object on one map, but I’d rather keep these parts separate when possible.
I’m working my way through Mullen’s: Introduction to Character Animation with Blender, and the book gives the impression that this sort of separate UV-mappings for the same object should be possible. (if you have the book at hand, see pages 109-110)