Shadebinder's Staff

Some Destiny fanart from my main subclass. Staff was blocked out in Blender, then I used Houdini to generate the actual ice meshes. I did some experiments with geometry nodes as well to see what stuff I could do directly in Blender. The frost on the surfaces and the blowing snow was done with geonodes, but without SDF tools generating the ice meshes from the block-out base meshes will still need Houdini. Staff elements assembled/shaded in Blender and rendered with Cycles X

Cycles shader for the ice

Houdini network to generate the ice mesh

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