Hello, I’m having a problem that makes shaded mode almost unusable on my PC. When I have more than ~6000 polygons in the scene, there is a large lag time from when I begin to pan/rotate/zoom using the mouse button, and moving lights is so slow that I can’t even position them. However if I rotate/pan/zoom using hotkey combinations and the scrollwheel it works instantly, and the same if I hide my mesh then unhide it (this will make it work quickly until I select a light again :/) Has anyone experienced this or have any ideas on how to speed it up? This is what my GL driver is saying:
shaded mode is slow to update for complex scenes. so its not a problem with your card or setup.
moving geometry or lights calls for an update. which is where the slowdown comes from.
rotating the view/panning doesn;t affect lighting at all so there is no update, hence it should be normal speed.
theres a build with glsl thats much better at this than vanilla blender, at graphicall.org I believe. the implementation right now is slow though.
that’s normal. I don’t believe many people use shaded view extensively anyways. Modelers use flatshade and wire, game designers use UV view(potato mode), and people who lives on the cutting edge usesGLSL
Ah well, my problem isn’t so much the fact that it’s slow (it’s actually pretty fast) but that it seems to be forcing the lights to update when I use the mouse to pan or rotate instead of the keyboard, or I hide then unhide everything before doing it, but I’ll just live with it
I did try the GLSL build earlier, I’ve been trying to get it working, but the current one up on graphicall is missing glew32.dll and the only ones I can find do not contain the right functions, anyone know where I could grab a newer copy?