I noticed that if you go into face select from object mode you can see a shaded uv-mapped texture view - is there any way to get see the entire model shaded and textured, instead of having to choose one or the other with the “z” modes?
I already knew about the render preview, I was just hoping there’s was a shaded textured view tucked away in an obscure key combo or build somewhere, so that I can use it in realtime the same as Textured, Shaded, or Solid view.
Obviously, with a good enough texture it’s barely even necessary, but it helps me in seeing how my models will react to the game engine they’ll eventually find themselves rendered in.