I’m mixing the Principled BSDF node with an Emission node to get a shadeless material in Eevee.
Now I’d like to use the Base color of the object as the emission Color but I can’t find a way to get that from the Principled BSDF or with any other type of node either.
Second question, I’d like to copy this setup to all other shapes in the imported svg, how do I do that? Scripting, or is there any easier way?
The shadeless node setup from the Import images as planes-plugin is quite complex, what am I missing by just mixing with an emission node?