I’m making a scene, in which I will have a chilli pepper present, and so I try to create some realistic shader for it. But I’m lacking experience with cycles’ shaders, so I ask for your help, advice and experience!
Here I am so far (so far from perfect actually…) .BLEND FILE HERE
and node setup
And I’m going for this (if possible) (Hi-Res)
The displacement of the mesh is achieved with displace modifier with clouds texture in it…
I have tried quite a few things (color ramps, fresnels, camera facing…) but - probably because my lack of skills - I can’t seem to achieve the look I want…
Could you please lend me a hand with this? Thank you fellows!