Hi
I found a way to apply Displacement in Eevee for the material, follow link:
my doubt is :
can I lock the blender if I have a lot of objects with this displacement due to the large amount of polygons in the objects?
is there a way to optimize objects so that blender does not crash?
another question that has to do
is there a way to apply a fillet on the edges of objects in blender through materials, with cycles and eevee , in the same way that is possible with 3ds max?
IS IT POSSIBLE TO USE THE BEVEL SHADER ON EEVEE? LIKE ?
thanks