Shader Editor Textures not Mirroring Correctly

So I’m trying to make some Fairy Wings but I am having issues with the glitter texture mirroring on the x-axis. For some reason it is mirroring to the back of the wings instead of the front. Applying the mirror doesn’t work either. Anybody had this issue before, I can’t figure it out. Doing this in EEVEE. I’m trying to get the glitter to reflect on all sides. Glitter texture is from BlendKit.

https://www.reddit.com/r/blenderhelp/comments/1v15gfw/shader_editor_textures_not_mirroring_correctly/

Shader Nodes:

Inside Glitter Texture from Blenderkit: https://www.blendkit.com/asset-gallery-detail/08467485-0c2f-4766-8753-f3ce512a895f/

Inside Voronoi Normals

No glitter on the left side. Glitter on the right side. It will not mirror over.

Check your normal orientation; it could be reversed in the UV editor. It depends on how you mirrored and what the UV is like…

My Normals are fine. I checked my face orientation and nothing is red on the outside.